![Stylized Water Shader](../assets/WaterShader/Water.gif)
Stylized Water Shader
A custom water shader made for a university project
Unity
![PBR Cel-Shader](../assets/CelShader/Shader.gif)
PBR Cel-Shader
A PBR style cel-shader made for a university project and as a reusable asset
Unity
![Retro User Interface](../assets/RetroUI/RetroUI.gif)
Retro User Interface
A User Interface developed for a Universtiy Unity Project
Unity
![Raymarched Lava Lamp](../assets/LavaLamp/lamp.gif)
Raymarched Lava Lamp
Unity Raymarch shader inspired by It Takes Two
UnityHLSLRaymarching
![Endless Runner](../assets/EndlessRunner/thumbnail.gif)
Endless Runner
This was a collaborative project made for a University assignment
Unity
![Procedural Animation](../assets/ProceduralAnimation/ProceduralAnimation.png)
Procedural Animation
In this project I created a procdural animation system that can be applied to rigged quadrupedal characters
C#Curve GraphsAnimation RiggingInverse Kinematics
![Buoyancy & Water](../assets/WaterAndBuoyancy/Water.gif)
Buoyancy & Water
In this project I created a water system in conjuction with a buoyancy effect for unity rigidbodies
C#Mesh GenerationShadergraphPhysics
![Cloud Shader](../assets/CloudShader/Clouds.gif)
Cloud Shader
A custom cloud shader made for a college project
UnityShadergraph
![Catwalking Catfish](../assets/FishBalance/Fish.gif)
Catwalking Catfish
My first collaborative college game, with a set theme 'Balance'
Unity
![Basketball Demo](../assets/Basketball/Court.png)
Basketball Demo
A Universtiy Unity Project demonstrating physics
Unity