🕹️ Introduction️
I’m Sam Hedges, a highly motivated Engine, Gameplay, and Graphics Programmer with a strong focus on C#, C++, Shaders, and real-time rendering. Currently pursuing a BSc (Hons) in Computer Games Programming at Anglia Ruskin University, I specialize in graphics programming.
With over eight years of experience in game development, I have built tech demos, developed advanced shaders, and created games using industry-standard tools such as Unity, Unreal Engine, and Godot. My freelance work includes developing a mobile-friendly shaders for an indie studio, and I have hands-on industry experience, including QA testing at Frontier Developments and work-study at Ninja Theory.
I thrive in collaborative, high-energy environments, constantly pushing my technical skills to new heights. Whether it’s creating rendering pipelines, designing gameplay systems, or experimenting with new technologies, I am always eager to innovate and create.
I’m currently seeking a full-time role in a game studio (indie or AAA) where I can contribute my expertise and continue growing alongside talented professionals.
📩 Let’s connect! Reach me at sam.hedges.sh@gmail.com or via my social links below.
⚙️ Technical Skills️
Primary Languages (Advanced Proficiency)
Secondary Languages (Working Knowledge)
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Engines: Unity (2D, 3D, VR, Tools), Unreal Engine (Blueprints), Godot
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Graphics & Rendering: OpenGL, Love2D, Shader Development (HLSL/GLSL), Unity SRP
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Development Tools: GitHub, Sourcetree (BitBucket), Trello (Agile)
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3D & Art: Blender (Basic Modeling), Adobe Suite (Photoshop, Illustrator, etc)
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Audio: FL Studio (Sound Design)
📈 Industry Experience
Self-Employed, UK
Feb 2021 — June 2021
I received request to work on a clients project and submitted individual Action Plans, Design Documents and Invoice for the client to approve. I then completed projects to their brief, debugged/tested the work, and formatted it appropriately to be delivered. This was my largest commission, for an Indie Developer to create a mobile-friendly lit toon shader with RGBA & HSV colour space, gradient control applied over its lightmaps.
Temp . Quality Assurance Tester, Frontier Developments, Cambridge, UK
Oct 2019 — Oct 2019
I volunteered via my Cambridge Regional College course to test the, at the time upcoming game, Planet Zoo. Throughout my time spent at the studio I learnt the QA systems that Frontier studios used to test games and applied that knowledge in order to report issues with the game. Notably I discovered and highlighted a major issue with an x-ray style shader that was rendering models incorrectly through opaque surfaces.
Temp . Work Study, Ninja Theory, Cambridge, UK
Feb 2019 — Feb 2019
During this work experience, I shadowed each game development disciplines team, discussing what's involved, common practices and the relevant industry standards. This gave me a deep insight early into my development journey as to the production pipelines of games development, the suites of software/tools used within each discipline and the keys skills I need to master in order to enter the industry as a strong candidate for employment.
Temp . Work Study, ProQuest, Cambridge, UK
Nov 2018 — Nov 2018
During this work experience, I shadowed the front-end web development team, to gain a complete overview of the industry. I was partnered with one of the developers and tasked with creating a website using HTML and CSS. This gave me experience using new suites of languages and tools that I was unfamiliar with, and taught me to be comfortable with experimentation. This eventually led to me creating this very website to showcase my work.
🎓 Education
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Anglia Ruskin University Cambridge – Currently Studying
BSc (Hons) Computer Games Technology – Final Year
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Cambridge Regional College – UAL Level 3 Extended Diploma
UAL Level 3 Extended Diploma in Creative Media Production & Technology – Distinction (Eq. 3 A levels)
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Cambridge Academy for Science and Technology (CAST) – (GCSE’s)
🏢 Work History
McDonalds, Ely, UK
Aug 2022 — present
I'm currently responsible for working all sections of the store including but not limited to; making drinks, overseeing the chips fryer, chicken fryer & beef grill, serving customers via drive-thru headset and front register, tracking register monetary values and cleaning / maintaining hygiene throughout the branch. Although not an official position I also help with training new hires on these different sections as well as training them on the till systems. I aspire to become an area leader/supervisor before I complete my university degree as this will give me more managerial experience before I enter the games development industry or another adjacent satellite industry.
Wilko Night Team, Ely, UK
Mar 2021 — July 2022
I received deliveries for the store, assisting the unloading of lorries as well as loaded the stores’ salvage. I organised cages of stock to be section compliant so that merchandising was simple for the rest of the team. I replenished stock, faced the shelves, and ensured appropriate stock rotation was in place. I’d completed the in-house food hygiene course which enabled me to manage the food stocks within the store. I organised the warehouse after deliveries and often built fixtures/shelves for new products. I updated scan labels and provided customer service to shoppers.
Don’t hesitate to get in touch with me directly via:
Email: sam.hedges.sh@gmail.com
Mobile: 07843177724 / +44 7843177724
Or visit my socials below